is a low-overhead, cross-platform 3D graphics and compute API first announced at GDC 2015 by the Khronos Group.
The Vulkan API was initially referred to as the "next generation OpenGL initiative" by Khronos,
but use of those names were discontinued once the Vulkan name was announced.
Kai Niklas is a Trainer and Tutor for VULKAN API.
I am available for Inhouse- and Company- Trainings all over Europe ( on request WORLDWIDE ). Weekendtrainings are also possible.
All Topics of the VULKAN Graphikprogramming can be part of the Training.